000 | 00831nam a2200253zi 4500 | ||
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005 | 20220303112504.0 | ||
008 | 040804s2004 xxua 001 0 eng d | ||
020 | _a0596005555 | ||
035 | _aMX001001021395 | ||
040 |
_aXIB _bspa _cXIB _dMHH _dUKM _dGZQ _dOCLCQ _dUNAMX |
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050 | 4 |
_aQA76.76C672 _bB68 |
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100 | 1 |
_aBourg, David M., _eautor |
|
245 | 1 | 0 |
_aAI for game developers / _cDavid M. Bourg and Glenn Seemann |
264 | 1 |
_aSebastopol California : _bO'Reilly, _c2004 |
|
300 |
_axv, 373 páginas : _bilustraciones |
||
650 | 4 |
_aJuegos de computadora _xProgramación |
|
650 | 4 | _aAnimación por computadora | |
650 | 4 | _aInteligencia artificial | |
700 | 1 |
_aSeemann, Glenn, _eautor |
|
336 |
_atexto _2rdacontent |
||
337 |
_asin medio _2rdamedia |
||
338 |
_avolumen _2rdacarrier |
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999 |
_c4667 _d4667 |